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DGA5304 - Digital Animation and Graphics

DGA5304 - Digital Animation and Graphics

MQF Level

7

Duration and Credits

Semester 2

5 ECTS

Mode of Study

Part-Time Day

The study-unit provides students with hands on experience up to HD quality in the creation of audio visual/graphical productions. The study-unit will incorporate the various skills expected by an editor to visually enhance the content, and if necessary graphically using supporting material such as still graphics and animations. The study-unit will cover the principles of filming, editing, compositing in 2D and 3D, and animation, with a special emphasis towards creating movement via inanimate objects both in the traditional and digital environments. The study-unit also reinforces the link between the still and the moving image through the cross-platform use of various industry standard digital software packages. The study-unit will conclude with distribution platforms and their associated compression technology as students finalise their projects.


Main Reading List

  • Allen, D & Connor, B. (2006). Apple Pro Training Series: Encyclopedia of Visual Effects. Peachpit Press.
  • Animation World Network. (2011). On Animation - The Director's Perspective. Course Technology PTR.
  • Browne, S. (2007). High Definition Postproduction. Focal Press.
  • Heller, S. (2002). The Graphic Design Reader. Allsworth Press.
  • Jones, Angie. (2006). Thinking Animation: Bridging the Gap Between 2D and CG. Course Technology PTR.
  • Van Hurkman, A. (2006). Apple Pro Training Series: Encyclopedia of Color Correction. Peachpit Press.
  • Wells, . (1998). Understanding Animation. Routledge.
  • Wells, P. & Hardstaff, J. (2008). Re-Imagining Animation. AVA Publishing.
  • Wohl, M. (2010). Apple Pro Training Series: Final Cut Pro 7 Advanced Editing. Peachpit Press.

Other journal articles related to the topic will be made available on the Study Unit e-Learning website

Please check your eligibility to join this short course and time-tabling details with the Faculty of Media and Knowledge Sciences. The short course will only be delivered subject to a minimum number of applications being received.

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Study-unit Aims

  • Understand the technologies and technical standards in today's digital media;
  • Explore the convergence of still and moving imagery across media platforms;
  • Explore the moving image in in filming, editing, compositing and animation within the digital game, TV and film scenarios;
  • Provide hands-on experience in digital moving image processing and production;
  • Optimise production workflow to address broadcast distribution.

Learning Outcomes: Knowledge and Understanding

By the end of the study-unit the student will be able to:

  • assess digital requirements for the completion of a mixed media production;
  • gain a holisitic understanding of the moving image pipeline, across filming, editing, compositing and animation, and their respective principles and practices;
  • investigate and apply graphic animation processes within a variety of digital and electronic scenarios.

Learning Outcomes: Skills

By the end of the study-unit the student will be able to:

  • generate a mixed media sequence from storyboard to final render;
  • use the right animation software package for the specific needs of the final project;
  • effectively apply traditional and digital animation techniques;
  • optimise digital output for the cross-platform media.

Non EU Applicants:

EUR435

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Micro-credentials offer the possibility of providing flexible learning pathways to respond to evolving needs and new developments, thus enabling students to tailor their studies to their needs. Micro-credentials may be combined or transferred into larger credentials, such as certificates, diplomas and degrees, provided that the relevant programme requirements are met. Applicants wishing to transfer micro-credentials to a programme of study are encouraged to seek the advice of the relevant academic entity.

Humanities Stream

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